No One Dies is an 11 page, single-player rpg where you play as a specific character, Vates, a sort of ritual guide for rebels. The game's mechanics feel a bit ritual, and it's primarily a storytelling experience, but the writing is strong, and I think it works as a thing to be read even if it's not played.
The game has a gorgeous cover and layout, and the gameplay consists of describing the lives of fictional saints, and then using a deck of cards to generate prayer.
Overall, I would recommend this to anyone who wants to see something different in game design. No One Dies sits at a strange intersection between poetry and eulogy and imagination, and it's one worth visiting.